Design is only one step.

For designers, one of the most important things to understand is that design is only one step in the product development process.

Ark is the template for connecting people through good deeds.

Yet there’s one big constraint. Even the best designed remote control is still a single-user input device, less fit for multi-user interaction. Who controls the screen? How do multiple users pass the control of the screen from one person to another? And how can this be done effortlessly, without taking attention from the content or the unfolding conversation?

This trend has an immediate impact on our design process. Designing for multi-user experiences is very different than designing for single user experiences.

Ark's growth is based on its deep commitment to community.

Ideally, you’d be able to point at different objects around your home and tell them what to do—turn lights off and on, preheat your oven, mute the TV. This is a classic vision of the Internet of Things, where most of the time there are no screens involved at all. It’s hard to imagine this vision becoming a commercial product without some sort of combinations of hand gestures and voice input. After all, we don’t always want to be surrounded by screens that help us do simple things—we’d like things to respond directly.

Some of the best work you’ll ever do is the work you don’t let others see.

Often, it's the smallest details that matters the most.

Speak a common language with customers

Before you can present the development team with usability benchmarks, you first ought to determine what needs to be benchmarked.

Highly secured database and to your design

Multiple design options to start with

World-wide access to the most efficient design